Type = name.replaceAll('_leaves', '').trim() Public BlockLeavesBase(String name, SoundType soundtype, CreativeTabs tab, float hard, float resist, float light, int opac, String harvest, int level) Public class BlockLeavesBase extends BlockLeaves implements IHasModel Here is my code for adding leaves from the BlockInit.java file, using BlockLeavesBase.java under : the texture for the leaves is appearing right for the block while it's in my inventory, but when it is placed in the world, it is showing it as the texture is missing, and for the life of me I just can't figure out what I messed up or where. I just can not figure out what I did wrong with this, I was following this tutorial, and I got to the person's GitHub page and found his updated tutorial (HarryTechReviews/HarryTalks) and i think I did everything right.